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Q:

Glsl – Water shader

I’m trying to implement a water shader for the first time. I have gotten up to the point where I have a glossy, but water obviously reflects light and should look wet. The glossiness is working fine but the water looks pretty glangly. Here’s my shader..
#version 400

uniform vec4 camPos;
in vec2 aTexCoord;
in vec3 aNormal;
in

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